“Let’s go out with a banger!” the Rimbu crew shouted.
So… we did.
I whipped up a low-poly spider, which quickly grew into a massive inflatable monster. Then I couldn’t resist giving her an upgrade—high-detail mesh, creepy textures, hairy legs. Rigged her (yeah yeah, I know, spiders don’t have bones), and animated a whole arsenal of beat-synced moves.
And with projection mapping? Boom. The spider wasn’t just a stage prop anymore—she came alive.
Can't get enough? Me neither!